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Dark Assassin

(image)

The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable.

Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from:
Advances to:
Cost: 25
HP: 52
Motus: 6
XP: 150
Ordo: 2
Alignment: nocturnus
IDDark Assassin1
Abilities:
(image)scythe
ferrum
9 - 3
conflictio
(image)darts
ferrum
6 - 4
missile
poison
Resistances:
ferrum-30%
cuspis-20%
impulsus-20%
ignis0%
frigidus0%
mysticus20%
TerraMovement CostDefensum
Aqua240%
Castellum170%
Caverna250%
Colles270%
Cotes250%
Glacialis240%
Harena240%
Impervius-0%
Montes370%
Nemus Fungorum270%
Nonterra-0%
Palus240%
Planus160%
Salum-0%
Silva270%
Viculus170%