Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | |
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Advances to: | |
Cost: | 25 |
HP: | 52 |
Motus: | 6 |
XP: | 150 |
Ordo: | 2 |
Alignment: | nocturnus |
ID | Dark Assassin1 |
Abilities: |
scythe ferrum | 9 - 3 conflictio | ||
darts ferrum | 6 - 4 missile | poison |
Resistances: | |
---|---|
ferrum | -30% |
cuspis | -20% |
impulsus | -20% |
ignis | 0% |
frigidus | 0% |
mysticus | 20% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 2 | 40% |
Castellum | 1 | 70% |
Caverna | 2 | 50% |
Colles | 2 | 70% |
Cotes | 2 | 50% |
Glacialis | 2 | 40% |
Harena | 2 | 40% |
Impervius | - | 0% |
Montes | 3 | 70% |
Nemus Fungorum | 2 | 70% |
Nonterra | - | 0% |
Palus | 2 | 40% |
Planus | 1 | 60% |
Salum | - | 0% |
Silva | 2 | 70% |
Viculus | 1 | 70% |